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This is a very obvious and stupid bug, which somehow escaped notice, but finally manifested on Android (probably due to a larger audio buffer): in SDL audio callback you're supposed to fill in the silence bytes when you don't have enough sound to play. Failing to do so leads to garbage in the sound buffer, and consequently clicking/popping sounds being played after each sound.
The text was updated successfully, but these errors were encountered:
This is a very obvious and stupid bug, which somehow escaped notice, but finally manifested on Android (probably due to a larger audio buffer): in SDL audio callback you're supposed to fill in the silence bytes when you don't have enough sound to play. Failing to do so leads to garbage in the sound buffer, and consequently clicking/popping sounds being played after each sound.
The text was updated successfully, but these errors were encountered: